"lasso" attack, he will follow it with attack 4 below (Tentacle Flurry) 100% of the time. If at least one character is pulled to melee range during this His tentacles towards him, drawing everyone caught in the "lasso" to melee range. Each hero in the arena is targeted by (12/ x) bolts, where x is the number of heroes in the fight.Īttack 3: Tentacle Lasso (repurpose as "Attack 1b")ĭoc Ock's two tentacles fire out as far as they can possibly go, with the claws then curving towards each other to form a big "O" shape. The left tentacle fires itsįirst bolt at 0.0 seconds, while the right tentacle fires its first bolt at 0.5 seconds. Obviously, if there is only one hero fighting Doc Ock, he will only fire one tentacle.Įach one of Doc Ock's two tentacles fire six fast-moving projectiles, with an offset of 1.0 seconds in between each shot. Even if a character is capable of hovering or flight, they still take falling damage. Wrist / leg) and throw them up in the air. If a tentacle collides with a character at any point, its claw will grab onto their (face / Of damage, or (2) enough seconds pass, he will perform his "get up attack" (see below), which transitions him back to the "mobile" state.Īs indicated above, all of these attacks are performed in the "mobile" state.ĭoc Ock fires his tentacles outwards in a sweeping arc.
Once (1) Doc Ock takes a sufficient level
This is the only time when players canĭoc Ock is helpless at this point, and will not attack or retaliate. We could draw a little "stunned" thing over his head. In this state, Doc Ock sits on his butt, immobile. Moment those two tentacles (which share a life bar) have taken enough damage, Doc Ock cancels whatever he's doing and falls to the ground on his butt.Īt this point, he transitions to state 2. The only thing players can do is target (and damage) his two lower leg-tentacles. In this state, Doc Ock can't be damaged in a traditional way. He does this by taking long strides with his two lower tentacles as "legs". In this state, Doc Ock is capable of moving all over the arena. Or, at least, if it's possible to make all of his scariness and effectiveness If it's possible to convey his awkwardness in his animations, great. When he's not using his big scary tentacles. He should feel completely nonthreatening and incompetent Doc Ock is basically a tubby guy with thick glasses who wears an ill-fitting green jumpsuit.